My opinion is that you should probably do away with your 1-textureset-only goal. At this level, it's more important to have clean bakes and UVs, rather than stressing about optimisation, and all the extra problems that mirroring and stacking islands brings. My suspicion is that your texel density is not high enough, and…
Hey all, thanks for the feedback so far. I´ve been working the last few days on unwrapping the UVs (first time doing this, and most of the tutorials I seen are working with some much simpler objects. I've had a lot of restarting from scratch, and also probably lost at least a day to trying to figure why Maya unfold3d…