So I'm not going to go into too much detail, as I am primarily an environment artist and not a character artist, or well versed on anatomy myself. When sculpting anatomy, something good to do is side-by-side comparison, whether with another sculpt from a talented artist, or an actual nude reference. I did a quick search…
Do you have any great tutorials regarding the improvement of materials and texturing? What else can I do to improve my presentation, lighting, and overall appearance of each model?
Try pluralsight. It is very cheap and really worth it to set a base pipeline. What you basically need to know is how the muscles flow underneath the skin and some key bones like clavicle, knee etc. This way you know how to sculpt the body. If you dont sculpt it that way, it will never look good enough. For texturing there…