hi. I'm a rookie. I was texturing this gun and when i was checking this in marmoset .I found there is a weird shades in the metallic parts of the gun and the wood parts look fine. Its only visible in marmoset. I tried using the high render options, different lights but its there. Am I doing something wrong here.
could be quite a few things, but my first guess is that it looks like broken normals due to difference in triangulation. Are you using the very same mesh that you texture with inside of marmoset?