all content downloaded from - or created in bridge or mixer - is subject to their copyright specs. the only exception to this is the free content that has a specific set of rights outlined on their website. this is a myth, there are no rights for altered content that arent covered in their copyright unless explicitly…
You'd need to sign up for a paid license via https://quixel.com/pricing and keep all UE-only content separate. This is done by having two accounts and keeping the assets from both plans in two different libraries. With regard to syncing up Unreal results to offline, I'm sure someone's made a script or something to that…
Since UE is a real-time renderer, am I correct assuming there's no actual use for Quixel Megascan (UU plan) if you're incorporating its content within projects made in eg. Blender or Maya in which project you're also using custom shaders and nodes unique to specific renderers? I mean, you'll never end up with the same…