Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…
"The thing is I want to try and save as much time possible" Then you have two choices : you either use a complex, high end workflow (Substance Designer, Painter, and so on ; and sculpting if needed) in order to create a small number of master textures and materials that can then be leveraged to build *all* your assets,…
Designer is good if either of these things are true 1: you want a managed and consistent material pipeline that will allow for extensive re-use of assets, interoperability with painter etc. 2: you can make really good things with designer Nothing stops you from using sculpts as part of your designer workflow, it's actually…
Thank you so much for your thoughts. I'll be honest I'm kind of new to designer, probably only have like almost a year of experience with it. I have made some materials with it like a stylized roof material for the modular house i'm working on. The thing is I want to try and save as much time possible. I think I will take…