I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?
this is usually done through simulation of grooms. so individual hairs are being rendered, normally bound to guides which get simulated. which is actually stuff that is coming for game sooner or later houdini is taking over on that end, but maya is still strong. look into xgen and yeti on mayas end, maybe ornatrix but i…
The Jungle Book and The Lion King were both done by MPC. The grooming was created using their own technology - Furtility. Everything they've done since 10,000BC up to and including the The Lion King and...ahem..Cats... has been done with this tech. Simulation I think might have been done in Houdini but I can't recall. Not…
most people start doing that but at some point just give up and tear out their own hair in frustrationMy own workflow involves using zbrush to do the sculpt, ie to prodce the curves, then use either blender or xgen and use the curves from zas guides