Thanks for an example poopipe Can you make such brick wall with different brick objects ,different size and orientation, a window inserted for example, using different parts of texture atlas / doing UV shifts ? I.e something helpful to build procedural something from trim textures ? I always found it's kind of too complex…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
Is former Alchemist capable to work with non-square textures now?Have it's AI improved in depth reconstruction and especially de-lighting or it's still same hipass mostly? Is it respect pixel grid to move something exactly 1 pix without blurring everything like Designer with every move and crop i.e ready to…