Thanks for an example poopipe Can you make such brick wall with different brick objects ,different size and orientation, a window inserted for example, using different parts of texture atlas / doing UV shifts ? I.e something helpful to build procedural something from trim textures ? I always found it's kind of too complex…
Is former Alchemist capable to work with non-square textures now?Have it's AI improved in depth reconstruction and especially de-lighting or it's still same hipass mostly? Is it respect pixel grid to move something exactly 1 pix without blurring everything like Designer with every move and crop i.e ready to…
For a person like me who had an art college education with just a little bit of descriptive geometry and "perspective " subject based on some classical authors, studying what math they use in antique Rome to produce theatrical perspective or what projections Hypatia of Alexandria invented in 3 cent AD just because…