Is it possible to create individual origins for each square in the vector noise node in the material editor and be able to scale them by each square origins in ue4 or ue5 equally? This is possible with the tile sampler node in a lot of 2d texture authoring softwares like designer, Texture lab, material maker e.t.c. Wonder…
@poopipe Thanks for the info. In that case, I think its okay the way its then and thank you for the suggestions. @Obscura Appreciate all the nodes setup. I am very grateful. Thank you.
Sure possible. But you wouldnt scale the squares themselves. More like creating a mask for them, where the tile size is adjustable. it would go like: Take a 2d coordinate that has the same vector length as the xy elements of the noise grid. so in this case, it goes to 5,5. then put frac on this, and subtract 0.5. then put…