Move and scale the branches so they feed into the trunk as seamlessly as possible and you're fine texel density isn't a worry as long as it doesn't look shit - the scale of information in tree bark changes depending on the age/thickness of the limb so it is appropriate to have varying texel density when using a tileable to…
Thanks. I pulled the world aligned texture nodes out. It sounds like you are saying to scale/move the UV shells in the 0-1 UV space until the texture looks nice. Then tile the texture as I need it in Substance Designer rather than Unreal. Am I understanding you correctly? If so, does having different Texel density cause…