Has anyone successfully used Leap Motion for animating first-person hands? Before investing on it, I was curious to see if anyone had attempted this with any success. Currently working on a project that has a considerable amount of first-person animations, most of them with props (using scissors, pressing buttons, using…
no - I have not but I'm not sure it's where I'd spend my money tbh - if you want super high quality animation then you want mocap gloves and some animators to clean it all up. if you're more concerned with getting 70-80% good enough then I think you can do it cheaper with roughly the same code time investment using camera…
Yeah, I'm perfectly fine with 70 ~ 80 % good enough and then learning how to fix / clean. Do you know any camera-based motion tracking software that integrates with Blender or other software?
I don't I'm afraid - not a blender person. You can dump a stream of positions out of both systems and they both have python bindings so it should be possible.
Just an update on this: I ended up buying Leap Motion and using it with the following software: https://brekel.com/hands/ The output is extremely noisy and you have to run quite a few smoothing operations within Blender. It also only works with the hands themselves. If you are holding an item, it does not recognize the…