@poopipe I did. He is currently super busy and the triangles libraries has not been updated by its dev to the latest python version as well. so he might work on it in the future. The addon gets most of the work done so its useful the way it is currently and I really appreciate the developer making it available for other…
so - to be clear You draw a spline, convert it to a bitmap, load the bitmap into maya, process it, and remove a bunch of faces so you end up with the same result you'd get if you just drew a spline in maya and extruded it? i feel like there's already an easier way... more seriously - the little python experiment i did a…
ok so that's a bit more complex than the maya scenario. The maya tool converts an image to a 2d mesh - this is relatively straightforward, they seem to have done a good job with the triangulation based on the two examples here as well. As said above - this is relatively simple to implement given a decent triangulation…
@"another caveman" Yes, Breaking the colors down and converting to svg will be the best approach like you suggested. Thanks for the suggestion and thanks for all the help. Btw, I found two mesh callibration softwares on github: Meshroom: https://alicevision.org/ Trimesh: https://github.com/mikedh/trimesh I don't think…
@gnoop The flood fill method in designer is far more complicated to implement than the same thing in a language with loops/memory - whoever put that together is a f*cking ninja (i think it was Nicholas) But yes, a flood fill / magic wand type approach would be a perfectly sensible way to find the areas of color. Each area…