Does anyone know how that thing works really? On what principles? I am looking for something like that for pretty a while and wonder does it really works in MAya and not one of useless features that never working right ( 3d max has lots of them for example) Could I use it to make windows on a building wall surface for…
Hi poopipe, What I am trying to do is create edge loops where color ids meet when tiled on a mesh: Say this mesh for example, I just whipped this up, a random id map I just painted that is seamless that I tiled on a mesh in Blender. This is the image from Maya texture to geometry from the link in the first post: I am…
ok so that's a bit more complex than the maya scenario. The maya tool converts an image to a 2d mesh - this is relatively straightforward, they seem to have done a good job with the triangulation based on the two examples here as well. As said above - this is relatively simple to implement given a decent triangulation…