Hi! I am a noob with UE4 but I got an idea stuck in my head and wanted to see if it was possible. My goal is to create a Creature Creator where the user cycles through markings and can add at least one marking on top of the base material and then change the colour of that marking. i.e. giving the creature stripes and…
I'd suggest simply using masks to composite color parameters over the basecolor channel in your shader. using a full layer seems like overkill for something as simple as recolouring patterns. if you're wanting to swap out metal for wood or something then layers make sense You can use a material parameter collection for to…