Asset creation is easier to outsource than world building. In the U.S., Western Europe, Japan, and other high cost of living areas, that means those jobs are harder to find. In the rest of the world, where most game development jobs are at outsourcing studios, it means they're easier to find.
there are lots of large outsourcing studios in china like virtuous, you could always get a job as an asset artist there, or any of the other outsourcing studios around the world. If you want to make assets, I would label yourself a asset/content artist and focus your portfolio on that. most in house environment roles at…
I'm more interested in creating environment assets from scratch rather than building whole environments in-engine from already existing or modified assets, but I noticed that a lot of games these days use megascans and store-bought assets, and even outsource asset creation entirely. Am I even an environment artist then?…