Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
Yup, it's a pretty core part of the assignment. Bc we're trying to make the wrist and forearm act more realistically with one another. Since you don't just rotate your wrist and nothing turns with it. The forearm slightly rotates along with your wrist and that's what this expression is trying to mimic.
No problem. If I had time I would dig deeper to figure out the cause of the actual cycle issue you were having, but for now I'm glad this solution works for you (:
Dude.. THANK YOU SO MUCH!!! I just tested this out rn on my rig and now the expression is working perfectly!! Now I just need to update my rig from this week with this and I should be set. Although I didn't implement the orient constraints as you recommended. I still have the same parent constraints on there and it's…
The solution I found is pretty straightforward, and should hopefully help you (it also, imho, falls under "best practices") Right now your hierarchy looks like this: Elbow Joint ---->Forearm Joint ---->---->Wrist Joint You simply need to, for all 3 joint chains, make the wrist a direct child of the Elbow joint. Then your…