I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
I like anchor points in SP but I don't like the big caveat that in order to feed height/normal information into anchor points, that information has to exist in a layer itself, not as a mask. This is not great for a non-destructive workflow. There are workarounds but they get cumbersome. Curious @poopipe if you know of a…