We know how hard it is to do a game like this and we're committed. Still, this wasn't an "issue" per se, more like a doubt. We've been producing for a while in 512, but we had the doubt on whether to push a bit more, and I wanted to know some different opinions for a game like this. Thanks tho :D
i don't think this was impolite or rude, direct? yes absolutely that being said, thats something you will have to do the hard math on. how much memory can you allocate, do you guys use texture streaming etc? talk to your engine team. find out what your limitations are then you will know if you guys can handle X amount of…
Personally I don't think this is something that needs to be decided on ahead of time. In short, visual quality should be balanced with performance in engine, and ideal resolution can be adjusted as the game grows. Author textures at as high a resolution as possible without creating undue burden (file size too big, too much…