I know that blender definitely lets you paint vertex color directly, and it also supports multiple vertex color channels, here's a quick sanity check to make sure I'm not spreading BS on the forums. Just subdivided a cube to get sove verts real quick, I guess it qualifies as programer art at this point. Basically, if you…
Finished this environment off and made a movie queue render and put the info including material node graphs on artstation here: https://www.artstation.com/artwork/B1dD86 https://www.youtube.com/watch?v=6d8C4TLq70Y
I managed to get the world space tiling normals working, I needed to set the world space to true on the world aligned normals node in the shader and turn off tangeants in the details panel. It looks pretty good considering Im not using a low poly or uvs.