Hey folks! As I finished my last prop I used some different methods to place my ornaments instead of sculpting them in Zbrush so I decided to make a tutorial out of it. Hope you enjoy!
@teodar23 Cool, thanks for sharing and your opinion. I think in my tutorial it's more like a shortcut since the artist don't have to fiddle around, tweaking or doing math. All bend/adjust workflows I know or heard of but I think a simple placement in substance and export-> curvature bake is saving you a lot of time and…
didn't want to confuse you. sorry. just a thought of me.. https://youtu.be/tq_mKoXRlNI exactly. i think you could go with painting process with substance painter on highpoly as well. as there are many limits.. but yeah.
@teodar23 Thanks for your positive feedback and mentioning! Yeah there are so many ways in creating things and I just wanted to share how to place ornaments in Painter as imo it's really quick to do so. In Zbrush it does take time and creating your own floaters does too. Just out of curiosity - how would you create…
@iammalte I've started using a lot of floating geo with height/displacement for smaller details, instead of modeling or sculpting them in to the HP. Essentially your workflow is similar, since you're also using height information on an evenly spaced high poly grid topo. Except I usually tend to get this kind of information…
Interesting, appreciate the breakdown. As teodar mentioned, many available techniques to achieve the same goal so imho essentially boils down too preference, outside of work.
Depends on the program i guess but in max i would tile a mesh with array tool and then bend around (if its a radial object like yours) then use conform to bring it on the surface of the object. It will require some math to get the circumference just right and maybe some tweaking but its doable. If you want visual aid for…
I think @AFsoft is reffering to radial mirroring. I'm a bit confused tbh, i would have used floating geometry and SP stencils for the ornaments and the low poly would have been a lot less detailed. Of course each of us has his / hers preferred way of doing things and that is great. Thanks for the tut!