Hey polycount, I've decided to do another environment, this time based on Vladimir Manyukhin Healer's house concept art; https://www.artstation.com/artwork/68oDvV I thought I would try UE5 because I only just started on this project in UE4 when UE5 was released into early access, so I just converted my current project into…
This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
This month I've been steadily working on the scene. I started by making a new texture for the floor because I wasn't happy with the old texture. I followed Derk Elshof's tutorial on how to make aged wood in substance designer and then adapted it to fit my floor. https://www.artstation.com/artwork/nQgRPe I then also adapted…
Over the past few weeks I've slowly been chipping away at the
"Architecture and Fixtures" parts of my scene. I started off by finding some real world reference for the
materials in my scene. I found Flickr was very helpful to find albums full of
useful reference images. This help me find references for the materials in…
Nice progress. I'm surprised you had use Blender for sketching through the camera view. I thought 3DS Max should have this feature since it's so architecture-oriented.