A weapon? Sure. All the skills you show in a weapon are relevant to making environment assets. Weapons, plural? I'm gonna start to wonder if what you really want to be is a weapon's artist, which could be a mark against you.
I'm a 3d environment artist and I'm currently working on my portfolio (https://olliverpetkac.artstation.com/ ). I'm working towards smaller projects with more focus on quality and high detail. One feedback I got was that it's not a bad idea to have a high-quality prop in my portfolio as well. I was wondering if having a…
It's funny but I had an interesting experience. When I was applying for the position of Environment Artist in a studio that makes FPS games, I had most of my portfolio were weapons and robots and some environment. After reviewing my portfolio they offered to give me an art test for Weapon Artist. But I wouldn't like to…
I guess it can't hurt to have a weapon in your portfolio. it can still be considered a prop or used as a hero object in a small environment like have a weapon hanging on the wall or a dead soldier holding a gun or gun in some casing sci-fi, etc.
That's a good idea. Funny, you just mention the grandfather clock and I was just thinking of creating the grandfather clock from Resident Evil 1 remake which had a very interesting design and detail to the face. It was a puzzle in the game and the face of the clock had interesting parts like a shield, key, etc. I'm also…
Yes. Weapons encapsulate an hard surface discipline throughout all phases of the creation process. Also I think worthwhile, is to research established artists like Tim Bergholz, JL Mussi...etc in order to examine their individual methology generating these particular objects.
Yeah, you are right. That's an interesting idea. But you shouldn’t detail weapons for the environment like if it was used for the character in an FPS game. But I think it would be better to have a complex environment in the portfolio which demonstrates skills on the different types of material and objects: stone…
Honestly, just one or two weapons. I don't think I would want to do weapons all the time even though they're cool. The same goes for characters. I would want to do a character or some cool monster someday but I wouldn't want to become a character artist. I feel that environment art is best for me in terms of a game…