"I 'could' knock up an illustration, as I started out as a 2d artist, but 'concepting' is to me entirely different and not my strong point and would struggle to do it as a job" Agreed, for example I'm a classically trained portraitist so if hypothetically placed in a production environment would invariably likewise prove a…
I have seen a lot of jobs in the last few years where they seem to ask for an ever increasing list of skills. Not every 3d artist can concept and vice versa, some concept guys are not in to 3d modelling texturing so much. if its asking for 2d concept art first, then i am pretty sure yuo have to have that skill. I am not a…
well i did n't say that 2d and 3d exist in isolation, just that unless you are very good at concepting, you are more likely just going to be doing the modelling and texturing, if you have the texture skills that is. I 'could' knock up an illustration, as I started out as a 2d artist, but 'concepting' is to me entirely…
Outside of some very specific scenearios when a studio lets their 3d artists design their own gear sets or items, such 2d skills are not so much listed as a requirement for the expected day to day tasks (besides maybe paintovers, as stated above) but rather as a clue that such skills will play a part and potentially tip…