I already set all my 2d transforms to manual 0 years ago. Not smart tile although. Still see that squares pattern sometimes at certain down-scaling ratio if subject is kind of a contrasty nature with a tiny shadows etc. Guess nothing could be done and a good idea is not scaling anything in SD at all.
In this case I imported CG render > use smart tile node > 2d transform to scale down a little bit > another smart auto tile. But in fact I always see that kind of square cell structure when use 2d transform on any grainy looking image . Like asphalt , grass etc. Sometimes it's more noticeable, sometimes hardly noticeable…
Yes, no difference. Actually it 's not just scaling it's shifting pixels too . SD can't shift anything to say exactly 10 pixels left. So any node that scale down and shift , re-shuffle bitmaps turns into that kind of mess, Specifically "smart auto tile" and "make tile" nodes. I never use them because of that.. It's usually…
so, I did a couple of tests and you're absolutely right. it looks like shit . why ? bilinear filtering is bad at minification (downsampling) . Photoshop uses more appropriate filtering methods for downsampling (you can choose which one when you apply transforms iirc) these are slower and possibly not easily GPU accelerated…