Hi there! I have been looking everywhere for the best way to rig the ears of characters with big pointy ears, such as canines like wolves, coyotes, foxes and spitz type dogs, or various other fantasy creatures. Every example I have found so far is just a basic single FK chain going up the middle of the ear. The problem I…
Since the movements are kind of linear blendshapes might do the trick. depending on where the model ends up maybe a simulation can be used to add bobbiness like they do with hair. But just to achieve these poses I think blendshapes would work fine and they allow direct artistic control. for a dog ear folding back it doesnt…
Thanks, will give blendshapes a shot. The concern is that it may deform in a way in which it loses volume when half way in between normal orientation and "back" orientation for example, and that the geometry will end up away from the inevitable joint chain for the ear, for offsetting animations, either losing the ability…