Hey, Was just wondering how are texture atlases generally constructed, I've been playing with trims etc and i now understand those but I'm doing some distant buildings in the background that really don't need a trim as i feel it's overkill and I'm trying to keep the materials down. The thing i needed clearing up is the…
Atlases are made from packing a series of smaller textures into a larger one. Their main purpose is to make dealing with many small textures easier for the artist, and to improve performance (loading one larger texture can be faster then loading many small ones). Textures that are packed together in an atlas should have a…
I just saw one of their textures it was front of buildings, back of buildings, windows, doors etc and just assumed it was thrown together in photoshop and the geo mapped over it in game. Now i know there's allot more to it in terms of planning etc
Yea unlike trim sheets you're normally going to be creating the textures one at time before packing them into an atlas. As for if you should use an atlas, that's up to you. If you think having them all on one sheet will make them easier to work with, and/or it'll help performance (something you'd have to find out through…
Not overthinking - just that the order of operations matters. If you look at a bunch of tools and try to guess what they do you'll come up with all sorts of crazy ideas. If you start first by understanding a problem then you'll start to come up with tools needed to solve the problem all on your own. Then when you see the…
Cheers, yeah that clears up quite a bit there i now know how they generally go together now with creating them one by one etc. it's actually a mod for a game i'm doing the bits i do on are on Rfactor 2 and Assetto Corsa which has an incredibly outdated engine lol
So they are textures then not baked in or anything to make them, was thinking for a few outer buildings do you think it'd just be easier to do a unique uv with all the buildings packed in as texel density won't be an issue as they're just scenery assetts.