WIP#2 - Basic setup in UE4, trim sheet and unique texture Hello everyone! Welcome back to my second update of the project :) Blockout Set Up in UE4: During the past week, I've imported all my blockout pieces in UE4 using grid system, setup the basic lighting and working environment, have everything proper named and…
WIP#3 - Abandoned Hotel Bar - Texturing tile-able, trim sheet and unique assets Hi, welcome back! Haven't update here in a while cause I was busy working on creating my unique assets and tile-able texture, and I want to post them all together when I have more results. Trim sheet texture: I finished the texture for my trim…