i couldn't find any Tutorial on how to model pattern on surfaces, so i had to figure it out.i guess @renderhjs intention with this function in textools was something like this, so thank you mate ;) for this you will need blender with the textools addon, i haven't tried it in max, since i don't have a license for it…
sorry for the confusion, i'm not a wizzard, everything is normal ! this was just a quick change on the lowpoly, to show off the complete nondestructive workflow
because for instancing you would need a completly uniform mesh density, at least as far as i am aware, you would also have only floater above the surface, here you have a complete surface without holes (you could do floaters if you wanted) this method can be used for anything, not just bumps, every geometric pattern can be…
Why not just put those small bumps as instances in a center of polygons or vertexes or use geometry nodes. And then use data transfer to transfer UV and normals from a carrier surface to those bumps . That way you could make them random or wear them down in certain places
the chair was made with this exact same methodand it can wrap around harsher curves, but you should make sure your pattern geometry has nearly the same density as your geometry you are projecting onits also possible to create pinned vertex groups in your pattern, deform and then use the cloth modifier on the whole geo,…
This is crazy cool. I saw your chair cushion in "What are you working on?" and I am assuming you can easily translate this in the same method to achieve that kind of result? As in the pattern will wraps around harsher curves just as easily? But this is really cool, it's like an advanced shrinkwrap.
that explains it! haha i guess something that is a fair bit more different would be less confusing. i was just like "this subdivides into that? howwww??"