I like that one ^^ - it's something i do often in maya but the projection modifier didnt work properly last time i tried in max (probalby 2015 tbh) the question i can't stop myself asking is why you'd do this to a pan other than as an exercise. Straightening circular things out makes sense when you simply can't fit the…
I do this for multiple reasons : - having cleaner bakes (by reducing aliasing) - having less space lost in UVs - easier packing if you need to do manual adjustments - reusability of your maps - stacking, trimsheet mapping...etc - ease VFX through material as it can offer cool flows - refine a base model that carries the…