Hi there! I am starting a new project - Kirin Jindosh Lab from Dishonored 2 in Unreal Engine. Yes, Dishonored again :) My plan is - create the main laboratory room, the second floor where Jindosh sits, also a corridor over the waterfall, and an elevator room with the elevator. Yes, there is a lot to do, I have not so much…
Last few days I worked with face textures, and now it's what I have : I don't know if it is the final version or I'll improve it later, so now I am creating Jindosh cloth:
@JohannesAg Wow, thank you for your feedback! Well, your paintover is good, I see some stuff that I didn't see before. Yes, after baking and adding some textures I saw that he looks not like I want. Also, my work-related acquaintances showed me where I failed on my sculpt, so I am fixing his head now. And I want to make…
I started to texturing Kirin. Textures from Dishonored are very complex, there are a lot of details on them. I should try to get results like in-game as much as possible. I understood too late that hair strands I had to do not separate from the head - but we have what we have now. I hope that in the end, the model will…
Some updates of the face! So, I think that I am in the final stage with detailing it, the main problem is the hair. I like how Artists from Dishonored sculpt hair, it looks soft, natural, stylized... I want the same for my artwork. For now, I change his hair four times! But if worth it. Screenshot of the progress:
So, I decided to start blocking from the corridor. For size measure I used Jindosh dead body ) As I know, the size of the male characters in Dishonored is nearly 195 sm, so basically I used 2m as a start point. I created floor planks and added some base textures, then started blocking the window. For the glass, I want t…