So, that's what I've got right now. I added plane glass with its own textures, edit the metal part of the bridge, and added some godsray on the scene. There are some bugs with uvs, also textures look not so good as I want them to be, this all need improvements.
I continue to block out the corridor. I used a lamp from a previous project and there is a bug with uvs, so it needs to be fixed. Also, the windows in-game are thinner and aesthetic, so I need it also need some improvement. That's why I create quick textures and test all my basic scene in Unreal - I can see more signs than…
I started to play with fake windows. So, I made some panoramas from Dishonored, converted them to hdrs with NVIDIA Texture Tools, and voila! Now I am not happy with the result, I need some god rays for faking the light from the exterior, also I need to think about dirty masks on the glass. The problem is that it is a big…