@Kanni3d Thanks! control loops + subdividing got the job done. The only bad thing is having to delete the extra edge loops created by turbosmooth manually.
@FredCM if you really want to, you can have your support loops on an edit poly modifier. When you're done, it can then be easily deleted, and you now have your base mesh with no added control loops.
He's not saying how to optimise the high poly of excess loops, he's just saying how to make getting back to a 4 sided low poly, if ever needing a low poly that is. I like to keep manual support loops in an edit poly too, just turn it off in the stack and that solves having to do any manual labor to get a base low poly to…
@Kanni3d Correct. In the case mentioned in this post, I didn't actually want to end up with a too dense mesh. That's the reason why I tried to stick with Chamfer (which didn't work well). TurboSmooth or Opensudiv solved my problem, but they create extra loops even on flat surfaces, and these loops aren't really adding to…
Basically, you need to avoid uniform chamfering, since there is there is a requirement for thinner/more controlled chamfers where the mesh is inherently thinner. Only way to do that is by using creases to control chamfer widths, creasing+opensubdiv, or manually placing your loops.
Reread your question again, I thought you meant you wanted to remove the support loops after removing turbosmooth, to get your basemesh/lowpoly mesh back. But I just realized you meant that you want to remove edges after turbosmooth has been applied/collapsed, what for exactly?
@Kanni3d I'm not sure if I got that right. I tried this cleanup solution you suggested, but I might have done something wrong: I inserted the control loops manually and left them selected. Then, I applied TurboSmooth, and finally, I applied another Edit Poly modifier and entered the edge mode. But it didn't get that…