Yeah, I guess you guys are right. I'm looking into advanced tutorials on making auto-landscape materials with height and blend along with displacement/tessellation when up close. Yup. Done tons of RGB components. But a good tip on the detail mixing with medium/small details. What about the DetailTexturing node in UE4 is…
Your distant mountains should just be made using the landscape tool. Since they're far away and viewed through a fog plane, there's no reason to have super detailed meshes. And they're so big that doing a unique unwrap for them means density issues anyways. Make several tiling textures and blend them using height data to…