No.I'd suggest a moment of inspiration (Moi3d) to extract an editable mesh: (primarily hard surface) https://80.lv/articles/fusion-360-for-games/https://polycount.com/discussion/208690/game-ready-lowpoly-asset-from-fusion-360-workflow-guide
Fusion360 is fully parametric. Moi3D is mostly destructive, it has some parametric tools but it's mostly experimental. Both output models with fantastic shading though, really satisfying to use as highpoly or even as dense lowpoly with a little bit of welding and manual touchups. Anyways - this topic comes back every other…