Whether you work with one fully blocked out body, or you work with separate panels extracted from an early stage you want to make sure that your topology lines flow uniformly across the different panels. If a panel for example has 2 edges close to a corner and the adjoining panel has 3, then there could be a clear viewable…
Ok in addition, your topology is quite sound though a tad low poly in places for my taste, but that's neither here nor there just a matter of preference to be honest and imo won't noticeably effect the silhouette at LOD0 (full level of detail) as in this linked higher rez'd example AAA asset: or conversely, if your aim is…