Thanks for the feedback, man, always good to have fresh eyes on something. I used a few different images for musket reference, and kinda extrapolated off of them:
Hey I love the idea for the scene and it shows a lot of potential. But I think there are some areas you can improve on or could keep in mind for future scenes. 1. Your main issue is lighting, its mean to be set at night but it doesnt feel like it. You could make use of an omni light on the musket being the main source of…