Photoshop still could be used in modern texturing pipline as a texture mixer / compositor. You can do action/script that could make one click 'height blend' masks stack and keep normal,roughness, depth 'channels' inside switchable smart objects and layer compositions . With a bit of java scripting you can automate the…
I'm a Photoshop user, I got into this whole digital art rabbit hole through Photoshop 10 years ago, I love Photoshop. If there was any real 100% as easy to use and powerful alternative to Photoshop, I'd be using it, believe me I do not enjoy having to boot out of Linux every time I want to edit a photo/texture or design…
This channels issue is totally no problem for me. You just have to start with a transparent document and then could work in any of RGAB in main layer stack having a special group for each of RGBA. They did very cool links panel that could link many parameters in between layers providing shared masks for example but for…
I've just switched from adobe to Affinity. Like the OP, I open photoshop so rarely and I only use it for basic work. The price of Affiinity photo + designer one time price is hardly more than just a couple months of photoshop so it seems like no brainer for me. There is a 10 day free trial as well. I saw it mentioned that…
I am trying to stay away from Adobe for months now. Affinity has great software and it is capable of most things. I'm using Affinity Designer paired with Inkscape (for occasional tracing) instead of Illustrator and I have only touched Illustrator at work in the last months, but not at my personal projects. Designer is very…
I use the GIMP as a photoshop replacement: https://www.gimp.org/ It works fine for most things - it's closer to some of the older versions of photoshop but that works for what I use it for. I mostly use substance for texturing.
"Decent" covers it: no more, no less. If you're spending hours a day editing in Photoshop, you won't be satisfied with Affinity. But if most of your texture pipeline is in Substance and you're only dragging out Photoshop here and there for some basic stuff, you'll probably find Affinity a perfectly good alternative.
Tiles . just try it. Once you enter quick mask and press v (move tool) you instantly get your cage, same as in photoshop or elsewhere. And more convenient to actually scale around. After you scaled your cage hit Q ( not enter) again to confirm. That said I never use rectangle selection . I draw vector rectangle over and…
I'll echo that Affinity Photo is not as robust as Photoshop at the moment. I no longer use Photoshop for hours a day anymore, so I cancelled my subscription about a year ago. I picked up Affinity with the pandemic discount, and it has been useful for the projects I occasionally do, but not for games. I was a little…
Hmmm, Krita is too far on the painting side of things for me, not enough photo-manipulation to be a good choice for textures other than perhaps stylized ones. I also don't remember it as fast nor very stable. Not checked out most recent major revision though. Affinity IMO are first and foremost Mac applications - not sure…