Hello and thanks for checking this out! My situation is this; I was given a very dense scene that was decimated and turned low poly before being handed off to me. It also came untextured. Since then I have put some basic procedural textures onto everything and it looks alright. I want to go ahead and brush the whole thing…
Yes, that's the way I would recommend approaching this. Put that effort into your own personal work. Another downside to adding the extra quality to the paid work... they will expect that quality bar for all other work you do, and they'll want the same low price for it. They didn't ask for (nor frankly need) the extra…
Yeah that is very true. It will cost a lot time and money to get it up there. To be honest they are fine with it as is, I just have an interest in working in more creative and higher end 3D at some point in the future and so looking at the current quality bothers me because I know it can be better. But honestly maybe my…
Put the onus on your employer. If they don't send the original assets, it will cost them X amount of extra cost (your paid time) to recreate the same quality level. Or they might just be happy with the lower quality as-is, and you're the one who might need to lower your expectations to fit the work.
Thanks for the response! So in the end our main use is really just to create videos for internal company use, which is why I can't share images or examples unfortunately. As of right now there is no plans for interactivity or mobile use. The end product that I deliver to the company is simply a video file made from…
What's the end goal, how are you planning to use the finished model? Is the viewer doing a first-person walkthrough in VR on a powerful desktop device? Or is the viewer going to tumble parts of it on their mobile device? Etc. I would seek the source assets, sounds like CAD models, and extract the specific high-res parts…