@Oblivion2500 I think you also underestimate how much can be done with 1024s, even 512s. If you can achieve the fidelity/texel density without much repetition with a lower resolution texture, you're golden. No need to have 4ks. Only instance of 4k's ive ever seen in the couple of titles I worked on were just source…
I guess I'm still stuck in the year 2010? I assume you'd be very surprised to see what is possible using a 512px texture, I'd bargain you could texture your planks/beams with a tiling 512 quite nicely ;) Granted, I don't work in the industry yet but I talk to a lot of people that do in my hunt for knowledge. Textures are…
3D Environment Artist for Games 4K is standard now. Heck, 8K and 16K are going to be a lot more common in the next few years. All new games like Witcher 3, Cyberpunk, Resident Evil 2/3/7/Village, Doom Eternal, etc. They all use 4K textures for the majority. Smaller objects use 2K or 1K textures now (maybe 256 or 512 for…