Today was all about wrapping my head around trim sheets. I made a first iteration of one, but I'm not really feeling great about it. I'm having trouble wrapping my head around how I'm approaching it. It's one of those things that in theory I understand, but in practice I get tripped up pretty easily. I also looked into…
At the end of this week I worked on a decal sheet, because my head has a hard time figuring out normals in Maya. I'm a lot more used to them in 3DS Max, but I'm hoping I'll be able to figure more out this weekend. Here is my preliminary decal sheet: Trying to find the right translations was pretty interesting. I found a…
I've worked on a small update the last few days, playing around with more VFX/animation thingies. I've been mixing wind with a normal map to try to get some fabric movement. I also learned about nCloth within Maya, although the result I got was a bit different from the concept. I may go back and redo it but I think this…