Looking cool. A trick that works pretty well for cloth is to do a flatten normal driven by a panning noise texture. That way you make the folds of the normalmap fade in and out and seem to ondulate in the wind. For the little things in front of the AC, i think the movement should be a lot faster and (as a more personal…
Thank you @Jean_Pierre_Seiler! Appreciate it! You're completely right, @InvaderRoxas - balancing it all is tough! I can't imagine having school on top of personal projects again, good luck with managing those! It's really tough to find a balance sometimes. I'm starting to feel the "wind beneath my wings" again, but I'm…
This week has felt so very long! I feel very behind on progress but I know things will start to go slower as I start experimenting with texturing. Today I found some time to start experimenting with the plaster of the mart building, and I'm surprisingly pretty happy with what I was able to come up with. I also plan on…
The first thing I want to tackle, which is my biggest problem at the moment, is inconsistent proportions. I decided to start with the part that's one of the more main focal points of the scene and one of the closer parts to the camera view. I went ahead and stuck in the mannequin-unreal-man into the scene to help me, and I…
First round of material ideation. I realize it's *incredibly* messy, in the future I'd like to have one that just has inspiration photos for the material creation process. With some materials I'm just like..."I've seen that material before, but god help me, I can't remember the name of it or if it's even technically…