This is really coming along great. The decals are helping to sell the scale within the scene. Are your metals set to metallic in the shader? They are currently looking more like plastic. Make sure you've got some reflection probes in there too!
At the end of this week I worked on a decal sheet, because my head has a hard time figuring out normals in Maya. I'm a lot more used to them in 3DS Max, but I'm hoping I'll be able to figure more out this weekend. Here is my preliminary decal sheet: Trying to find the right translations was pretty interesting. I found a…
I spent some time working on this today. I made some strides in the foliage, some small proportional changes, figured out how to do a decal normal map instead of trying to get it into the first UV channel efficiently with a tiling texture, and made some progress on trying to figure out how I'll approach the wood texture…
This last weekend I was working on getting in the masking details. I used a texture mask overlayed on the 2nd UV map of each asset to add the grunge feel and weight to the buildings or props. I also did some slight handpainted details over the props and added in a round of foliage. I think the middle bushes by the stairs…
Last night and tonight I made some pretty decent progress! I had a chat with my mentor Lucas and he helped me understand a masking concept I felt I was missing and helped give me some confidence in finishing this piece. It's funny how little adjustments really bring things more to life. I've been playing with some decals…
Thank you @Jean_Pierre_Seiler! Appreciate it! You're completely right, @InvaderRoxas - balancing it all is tough! I can't imagine having school on top of personal projects again, good luck with managing those! It's really tough to find a balance sometimes. I'm starting to feel the "wind beneath my wings" again, but I'm…
This week has felt so very long! I feel very behind on progress but I know things will start to go slower as I start experimenting with texturing. Today I found some time to start experimenting with the plaster of the mart building, and I'm surprisingly pretty happy with what I was able to come up with. I also plan on…
Render update: Detail lighting update: Here's where I've been lately. I played around with bringing this into UE5 (which I thought either may completely be a mistake or be a good thing, I'm not sure which right now), because I figured it'd be a while if I started a new project to play around with in there. I've had a LOT…