This last weekend I was working on getting in the masking details. I used a texture mask overlayed on the 2nd UV map of each asset to add the grunge feel and weight to the buildings or props. I also did some slight handpainted details over the props and added in a round of foliage. I think the middle bushes by the stairs…
I've worked on a small update the last few days, playing around with more VFX/animation thingies. I've been mixing wind with a normal map to try to get some fabric movement. I also learned about nCloth within Maya, although the result I got was a bit different from the concept. I may go back and redo it but I think this…