Hello everyone! I apologize if this question has been asked before, I searched and couldn't find an exact answer. I'm working on a small FPS game project un Unreal and am getting ready to start on some of the firearm assets. I plant to socket a lot of the weapon parts because as a future feature is want to players to be…
I believe having an overall atlas for all the modular weapon parts, for example, a specific rifle platform, would suffice. I think it comes down to how many different parts are replaceable/swappable per weapon? Too many, and the atlas can only hold so much detail at 4k resolution, requiring more atlases. The "universal"…
Thanks for your reply! I think this is the route I'm going to go after doing a few tests in Unreal. Basically create a base weapon with a small atlas of parts if they are specific to that platform only, everything else is split out to its own texture set. I'm not planning to go too crazy with the customization aspect,…