I'm not familar with Blender's export settings, but I would check to make sure you're exporting with animation enabled and if there are any settings like "bake animation" try enabling that too. When you import your FBX, do you see the Model Animation panel? If so check the Current Animation dropdown and see if you can…
To export a rigged, posed model via FBX you will generally need to export it as an animated file and include the skeletal data - even if there is no animation. If you don't include the skeletal data, Toolbag will not be able to deform the mesh into the pose you've set up. As you've found, you can bake down or apply the…
Ah! Thank you so much for the 'safe frame' in the lens panel. I had no idea that's the thing I wanted but it is!! Much appreciated. As for the rest? It's not an animation I want to import, it's a still render, with a posed armature /skeletton and that, for some reason, just won't work in FBX. It works just fine in .obj…