Reinhardt | Overwatch 2 | Deathknight Skin Moodboard / Thought Process For this personal project, I want to make the process as productive as possible and have a tone of fun designing Reinhardt's mech suit then implement Reinhardt into Unreal Engine 4 and make him as close as possible to Overwatch 2 Artstyle. If you are up…
Overwatch 2 Reinhardt Development | WIP | Spent some time making Reinhardt weapon assets (Rocket Hammer and Energy shield) Found some missing details looking back at my references, won't take long but ready for retopo, and then finally texturing in substance painter. * Clean up Reinhardts Armour (legs and Back) * Clean up…
Overatch 2 Reinhardts Development | WIP | It's been a while since my last post no more noodle sculpting, as I went through a burnout stage with the development of the Death knight design of Reinhardt, for the original skin from Overwatch and was trying to blend designs from both OW, OW2, and World of Warcraft. Also, I felt…
I'll try and start to be more active with this account and showcase my artwork up on here. This will include the finished piece and Work in progress piece. Feel free to give CC and Feedback Artstation Portfolio Link: https://www.artstation.com/jack_hannah
Yeah very true, I'm using my time as efficient as I can. So I don't waste any time in refining asset that doesn't work in 3D. Hence why parts of the character look very noodly as I spent like 2 hours last night just working on it, changing the head and pushing some ideas across until I have a set Idea of what and how the…
UE4 Update 1 Its been awhile since I posted an update of Reinhardt on here. I'm not too concerned with overall texture quality at the moment as I can always spend more time and add more textures later on to enhance the model and refine the texture maps. Currently in [Unreal Engine] UE4.27. Just showcasing Reinhardt in my…
for an overwatch looking thing, i think you rely too much on sculpting and too little on actually modelling. means, it looks a little noodly and not clean and precise like overwatch does.
My challenge and goal for (2021) to actually finish off my work in progress characters and 3D Print them. I wanted to share and show what I've done in my spare time while working and studying last year. Hope you like to see what is to come for (2021) and also if I inspire you to do the same with your work.…