Adding thickness on a low poly/retopo mesh in the 3D app is indeed trivial - but I'd like to have it in the sculpt/MD output in a clean way only for the necessary parts (with proper subdiv levels). Something I have not solved for myself to satisfaction yet - it's been an annoying fudge so far (manually deleting unseen…
i know i can export thick from MD, and i can always add thickness weather through 3dsmax or in zbrush with zmodeler etc. but my question is more like - is this like industry standard ? clothes must be with thickness ? so now i know it is. So it's the right way to create clothes ready for production . Just to clear my…
There's an option in MD to export it as a thick garment. You can also quickly add thickness to it in 3D packages, doing the full back faces or keeping only the rim if it's a close fitting article of clothing: I usually advise to export it as a thin mesh and selectively add thickness later to make retopo easier, but that…