Sci-Fi Falconer, Real-time character model: My most recent work in progress, a real-time, optimised character based on a concept by ILTAEK OH (https://www.artstation.com/artwork/GakJ01). Sculpted in Zbrush, UV's and retopo in Maya, textured in Substance Painter, render from Marmoset Toolbag. This piece is almost finished,…