Those all look like good choices in a pipeline, though they depend on the types of work you need to do. I guess you're a generalist? Marvelous and World Machine tend to cater to very different types of assets. You might be able to ditch Affinity since you have Designer and Painter. I personally don't work in games anymore,…
to be honest, we can not ditch maya as much as we wanted to. all our clients work with maya, at least in the character department all assets have to be delivered in the respective maya version. and yeah that means we pay for maya licenses just to be able to import and save data \o/ the thing that is most realistic for us…
After 23 years doing CG, I took an extended break in 2012. Some of this was due to various life related reasons. Some of it was due to waning passion. Now, just over 8 years later, that passion seems to have been rekindled and I'm looking to get back into the game. Here's my dilemma, if that's what you can call it: In that…