Which bit are you struggling with ? copying a transform is simply a case of assigning a node's transform to a variable (t = node.transform) applying a stored transform is simply a matter of assigning a variable to a node's transform (node.transform = t) if you work in a rollout, anything you store will persist as long as…
I mean something like this type of script, the problem is that you have to add a parameter block and attribute holder to keep the information in the scene, which I don't know how to do it. https://forums.cgsociety.org/t/saving-character-poses-on-custom-rigs/880779/5 ------copy pose MyLatestPose = #() --empty container Obj…
We're dealing with some major weather issues down in Texas! But I managed to whip up this example with some pseudo code in the rollout section. Things to note: * In General, as poopipe mentioned, you operate with the poses stored in the rollout. You only access a custom attribute when opening and closing (loading and…